1. Separate the two kinds of reset
| Reset | What it means for your plan |
|---|---|
| Map wipe | The world save is reset, including player buildings and placed objects. Plan to establish a base again. |
| Blueprint wipe | Learned crafting blueprints are reset. Plan your research and unlocks again. |
| Modded-server data | Kits, ranks and other plugin data have their own rules. Read the server announcement instead of assuming they follow either reset. |
Facepunch stores the world and player blueprints separately, as described in its server documentation. A map wipe alone is not evidence of a blueprint wipe. Update-driven resets and server decisions can change what carries over.
The Stockholm time zone changes with daylight saving time. Use the homepage countdown as a scheduled-time guide, not proof that the server has finished restarting.
2. Decide before everyone joins
Choose a main area and a fallback. Agree on whether the first session is about establishing a base, taking early fights or practising a particular route. Those goals can coexist, but the group needs to know which takes priority when resources are scarce.
- Update the game ahead of time. Leave room for an update and the server restart.
- Check the announcement. Confirm the map, reset details and any changed rules.
- Pick a builder. Avoid several people spending the same early materials on different base plans.
- Agree on a retreat point. A lost fight should not leave everyone improvising in different map squares.
- Keep the first plan small. A finished starter is a useful milestone even if the original location becomes contested.
3. Use milestones, not a perfect speedrun
First: reach a workable area. Gather what you need on the way, but do not turn every encounter into a fight. If repeated deaths keep you on the beach, take a different route rather than trying to force the same opening.
Next: establish recovery. Place a bag, get the base shell closed and bank materials. Follow the first-base checklist for doors, an airlock and upkeep.
Then: start a repeatable loop. Select one upgrade and run a short loot route for its ingredients. Expand the plan when you can replace a lost kit, rather than because another group already has better gear.
Wipe day is unpredictable. Treat these as checkpoints, not a promise that a base or weapon will be ready in a fixed number of minutes. A change of location can be a sensible decision even after you have gathered for the first one.
4. Give a quad simple jobs
For a group of four, one player can handle the starter while two gather and one scouts the approach or brings back basic supplies. These are flexible jobs, not reasons to stay apart during a fight. Share the base location and report danger before it reaches the builder.
Once the shell is secure, regroup and decide the next upgrade. Do not leave one player permanently feeding the base while the others lose all the equipment outside. Rotate jobs, bank valuable runs and make sure everyone can get back in.
Nordic Outlands has a maximum team size of four and prohibits teaming beyond that limit. A second friendly squad is not a workaround. Check the rules with staff before making arrangements you are unsure about.
5. If you join late, change the goal
You can still use a partly completed wipe to learn a monument approach, practise a small base or find teammates. Established neighbours make some areas harder, so scout before committing and keep the starter inexpensive.
If there is little time before reset, do not judge the session only by the size of your final base. A route you learned or a team routine you improved can be useful next wipe. Confirm blueprint retention before investing on the assumption that unlocks will survive.
When plans go wrong, reduce the next task: one safe deposit, one sealed room, one recovery kit. A concrete smaller objective gives the session somewhere to go.
Common questions
Does every Thursday wipe remove blueprints?
No. Regular Thursday wipes reset the map. Blueprints reset monthly at force wipe on the first Thursday of the month, or if a Rust update requires an additional reset.
Does the countdown mean the server is online?
No. It counts toward the scheduled wipe time. Update downloads, restarts and announced exceptions can affect when players can connect.
About this guide
General mechanics link to Facepunch references beside the relevant advice. Route, base and team suggestions are practical guidance, not guaranteed outcomes. Server-specific notes reflect our 6 September 2026 configuration review. Rust changes over time; check the current game interface and announcements when planning around a recipe or reset.